Cabins, Camping, and You!

As mentioned in our blog post getting to know Camp Marshall, We rent our cabins individually each month, based on how many players we are expecting.
All beds are first come first serve; but there are plenty of beds, and we can add on additional cabins as needed if we reach capacity!

What are the Cabins like?

There are 2 sizes of cabin, we’ll refer to them as Small and Big cabins.

The small cabins can range from around 5-8 beds. In a square single room layout; most of the beds are singles, with 1 or 2 bunk beds.

The big cabins can range from around 8-12 beds. In a longer rectangular layout, with a wall frame dividing the space slightly; and a mixture of single and bunk beds.
These frame walls can be used to separate the front and back of the buildings if, for example, your cabin wants to make the smaller front portion a sitting/hangout room or lounge. If you are setting up part of your sleeping cabin as non-sleeping space, please make sure you are not taking away available beds; and that everyone in the cabin is ok with having the set up inside.

If you rearrange any furniture within your cabin please take a picture of the original set up first, so that we can put everything back where it belongs at the end of the weekend!


Power, Heating&Cooling

An important note we want everyone to be aware of is that the cabins do not have electricity in them.

There is an exterior light pole we can turn on/off to illuminate the area around the cabins; but we encourage everyone to set up battery powered lanterns and string lights, along with any other cabin decorations you want to bring. This site can get DARK at night (red lights are highly encouraged for this reason)!!

While this also means we can’t use heating/cooling appliances, the cabins are open air (with screens) so in the warmer months— which is primarily when we will be here— there will be some good cross breeze. And in the cooler months (we won’t be here in winter) hanging an extra curtain or blanket should help keep things insulated if there’s possibilities of evening temps dipping lower.

There will still be outlets available to use at various locations onsite including the Bathhouse, to use as needed. But please be cautious if you choose to leave personal items plugged in and unattended.



Medical Sleep

Cabin 12, the closest to the bathhouse, is our designated med sleep building. We will be running an extension cord from the bathhouse to this cabin, for anyone who needs to power medical equipment.
When possible, please email dystopiarisingmass@gmail.com and let us know in advance if you will need access to this space. No doctor’s note is required, but please let us know in your email what/if any specific needs you have so that we can plan properly and accommodate everyone as much as possible (including things like # of med sleep beds we’ll need, how many people will need electricity for medical equipment, etc).

By default our Medical Sleep cabin is a Non-Combat space.



Tenting

As of now our designated tenting area will be in between cabins 3 and 5 (behind cabin 4), and between cabins 5 and 7 (behind cabin 6). If enough people tent and fill up these spaces, will will designate a secondary tenting area!

Since the tenting spaces are in higher traffic in-game spaces, please make sure your tenting set up is appropriately genred!

All tent lines must be marked with red glow sticks or other red lights for night time safety.



Wasteland Cabins

Inline with the Wasteland system, we will be utilizing an opt-in practice for cabins.
While all cabins are subject to regular mods and combat passing through, opting into Wasteland is intended to provide the potential for a more intense game experience.
In addition to the standard rules for Wasteland Spaces, opting into a Wasteland cabin may include but is not limited to: higher level threats and late night raids, with potentially high value loot.

The decision to become a Wasteland cabin must be unanimous with everyone staying in the cabin. If you decide to opt into this experience, please send someone to Ops to have your cabin added to our list, and collect a Wasteland cabin sign that you will post on your front door.

Wasteland cabins are always considered CvC active. All CvC actions performed within a Wasteland cabin (murder, in-game theft*, etc) must still follow standard Wasteland rules; and we heavily recommend having a Guide with you.
*Note: Stealing from bed spaces (on or underneath a person’s bed; and going inside of their bags/personal belongings in this space) is not permitted.

At any point in the weekend, a cabin can decide to opt back out of being Wasteland. In this situation please remove the sign from your cabin door and return it to Ops, where you can notify our team to remove your cabin from our Wasteland list.


By default these sleeping and personal spaces will not be Wasteland:

  • Medical Sleep

  • Personal tents (individual players may opt the area of their set up into Wasteland. But no one may enter a personal tent without expressed permission by the owner)

  • Bathrooms


Cabin Reference Pictures

Left - Large cabin
Center- Small cabin

Small Cabin- Exterior

Small Cabin- Inside (number of beds, and layout may vary)

Large Cabin- Exterior

Large Cabin- Interior (number of beds, and layout may vary)

Large Cabin- Back Section (number of beds, and layout may vary)

Large Cabin- Front Section (number of beds, and layout may vary)

Medical Sleep- Exterior
*The Camp is working on installing an access ramp to the side of the porch

Medical Sleep- Interior (number of beds, and layout may vary)

Medical Sleep- Interior (number of beds, and layout may vary)
Taken from inside corner to the left of entrance.