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If you're interested in becoming a paid writer for Dystopia Rising: Massachusetts, please read through the information below and then submit a sample module writing piece to firstname.lastname@example.org.
The sample module should include how many and what sort of NPCs you need (non-player characters, or your actors), and should also include a summary of the module. If you wish to see a sample module before writing your own sample, please contact the same email.
Writers are expected to make deadlines. You can be the best writer in the world and if you don't make deadline, then we can't use your materials. Writers who are late with their materials will not be re-hired in the future.
Writers should focus on the "feel" of The Mass. The Dystopia Rising: Massachusetts game focuses on the Massachusetts and Rhode Island region; you can learn more about the area by reading through the Monoliths of Rust sourcebook. We focus on a town called The Grove, which is caught between several political and religious groups which you can find out more on here and here.
Writers should consider the season when writing modules. Because Dystopia Rising: Massachusetts is located in an area that becomes extremely cold in the winter, we ask for submissions that fit the season they're being written for. Please consider that when it's hot in the summer, players want to be outside or in the water. When it's winter, players prefer internal mods and more upbeat modules. When it's spring, focus on getting outside after winter and going on adventure-type modules. When it's autumn, focus on harvest and war.
Writers should focus on choices, consequence, and fear at Dystopia Rising: Massachusetts. Our game believes strongly that every action has a reaction and wants the players to think about how their decisions effect the larger world around them. Think of video games like Fallout or Telltale games like The Wolf Among Us, where your actions are remembered and effect the course of the game – we want our players to think and feel deeply immersed in the choices of their world and how it might change around them.
Additionally, we focus on the idea of “old New England” horror. Slow, creeping suspense and scene-setting is ideal. We love creep factor, emotional anguish and torture, and high suspense.
Writers can submit several-month arcs. If you're interested in creating an arc that spans over several months, then please submit the general outline of your idea to email@example.com While single-shot modules are acceptable, writers that have ideas of groups, modules, and scenarios that go across several months will be re-hired for work.
Writers CANNOT submit multiple-chapter story arcs without telling us that this is occurring and talking with other local directors. If you wish to create a cross-branch story, you MUST inform us ahead of time before writing. Any failure to do so will mean that you will not be contracted again.
Writers should write modules so that anyone can run them. Each module should be written in such a fashion that an ops marshal or rules marshal can look at the module and then be able to run it during game, assigning NPC roles, setting up the module site, etc.
We are always looking for new writers, so don't hesitate to contact firstname.lastname@example.org if interested.